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タイトル
和文: 
英文:Analyzing Learners' Behaviors in a Business Gaming Practice 
著者
和文: 越山修, 吉川厚, 寺野隆雄.  
英文: Osamu KOSHIYAMA, Atsushi YOSHIKAWA, Takao TERANO.  
言語 English 
掲載誌/書名
和文: 
英文:Proceedings of 16th International Conference on Computers in Education 
巻, 号, ページ         pp. 381-385
出版年月 2008年10月 
出版者
和文: 
英文: 
会議名称
和文: 
英文:16th International Conference on Computers in Education 
開催地
和文: 
英文:Taipei, Taiwan 
公式リンク http://www.apsce.net/icce2008/index.html
 
アブストラクト This paper describes the experimental analysis to evaluate business game learners' understandings. For the purpose, we have carried out intensive experiments to record and analyze what learners have understood from business gaming practice. We utilize (1) the methods of recording decisions of each round and visual screens referred during the games, (2) protocol analysis of the utterance of players, and (3) understanding degree sheet, or paper testing, to extract learners' understanding levels. The main results are that for players, player teams, and a game designer, the proposed method is applicable to business training games with computer-support.

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