"内田瑛,國上真章,中野健次,吉川厚,寺野隆雄","ビジネスゲームの開発意図をプレイヤーは学べるか","日本シミュレーション&ゲーミング学会2014年秋期全国大会","日本シミュレーション&ゲーミング学会2014年秋期全国大会論文報告集","日本シミュレーション&ゲーミング学会",,,"pp. 46-49",2014,Dec. "内田瑛,國上真章,中野健次,吉川厚,寺野隆雄","ペルソナ・コンジョイント法 ―ケース学習における目標と学びの違いを測る―","計測自動制御学会 システム・情報部門 学術講演会 (SSI) 2014","計測自動制御学会 システム・情報部門 学術講演会 (SSI) 2014 講演論文集","計測自動制御学会 システム・情報部門",,,"pp. 182-187",2014,Nov. "内田瑛,國上真章,中野健次,吉川厚,寺野隆雄","ペルソナ・コンジョイント法 ―ケース学習における組み立てによる認知の変化を測る―","2014年度人工知能学会全国大会(第28回)","2014年度人工知能学会全国大会(第28回)論文集","人工知能学会","Vol. 28",,"pp. 1-4",2014,June "中野健次,寺野隆雄","意思決定の失敗事例をビジネスゲームで学ぶ?ケースとビジネスゲームの融合学習",,"情報処理学会論文誌",,"Vol. 49","No. 10","pp. 3354-3365",2008,Nov. "中野健次","ケースとビジネスゲームの融合による意思決定学習に関する研究",,,,,,,2008,Mar. "Kenji Nakano,Shinako Matsuyama,Takao Terano","Research on a Learning System Toward Integration of Case Method and Business Gaming",,"Agent-Based Approches in Economic and Sosial Complex SYstems IV - Post-Proceedings of the AESCS International Workshop 2005-","Springer-Verlag, Japan",,,"pp. 21-32",2007,Dec. "KENJI NAKANO,SHINAKO MATSUYAMA,Takao Terano","Research on a Learning System toward Integration of Case Method and Business Gaming","The 4 th International Workshop on Agent-based Approach in Economic and Social Complex Systems","Post Proceedings of the 4 th International Workshop on Agent-based Approach in Economic and Social Complex Systems","Springer-Verlag, Berlin Heidelberg",,,"pp. 21-32",2007,Aug. "中野健次,松山科子,寺野隆雄","ケースメソッドとビジネスゲームを融合する学習システム",,"教育システム情報学会誌",,"Vol. 24","No. 2","pp. 95-105",2007,Apr. "中野健次,松山科子,寺野隆雄","ケースメソッドとビジネスゲームを融合する学習システム",,"教育システム情報学会誌",,"Vol. 24","No. 2","pp. 95-105",2007, "中野健次,寺野隆雄","ケースとビジネスゲームの融合-ビール会社経営における意思決定の学習-",,"シミュレーション&ゲーミング",,"Vol. 16","No. 1","pp. 1-15",2006,June "中野健次,寺野隆雄","ケースとビジネスゲームの融合 -ビール会社経営における意思決定の学習-",,"シミュレーション&ゲーミング",,"Vol. 16","No. 1","pp. 13-27",2006,June "中野健次,寺野隆雄","ケースメソッドとビジネスゲームを融合する経験学習モデル","日本シミュレーション&ゲーミング学会全国大会 2006年 春季大会",,,,,"pp. 49-52",2006,May "Kenji Nakano,Takao Terano","A Case-Oriented Game for Business Learning","9th International Conference on Knowledge-based Intelligent Information and Engineering Systems (KES2005)",,,,,"pp. 779-784",2005,Sept. "KENJI NAKANO,Takao Terano","A Case-Oriented Game for Business Learning","9th International Conference on Knowledge-Based & Intelligent Information & Engineering Systems (KES2005)","Springer LNAI 2684","Springer","Vol. IV",,"pp. 779-784",2005,Sept. "Kenji Nakano,Shinako Matsuyama,Takao Terano","Research on a Learning System toward Integration of Case Method and Business Gaming","The Fourth International Workshop on Agent-based Approaches in Economic and Social Complex Systems",,,,,"pp. 25-34",2005,July "Kenji Nakano,Takao Terano","From Gaming Simulation to Case Method - Empirical Study on Business Game Development and Evaluaiton","8th International Conference of Knowledge Engineering System (KES2004)",,,,,"pp. 472-479",2004,Sept. "中野健次,海野一則,寺野隆雄","ビジネスゲームとケースメゾッドの統合にむけて","経営情報学会2004年春季全国研究発表大会",,,,,"pp. 292-295",2004,June "Takao Terano,Kenji Nakano,Kazunori Umino,Shinako Matsuyama,Toshikazu Shimodaira","Bridging Business Models: From Case Studies towrd Gaming Simulation","The Third International Workshop on Agent-based Approaches in Economic and Social Complex Systems (AESCS'04)",,,,,"pp. 207",2004,May "KENJI NAKANO,Takao Terano","From Gaming Simulation to Case Method - Empirical Study on Business Game Development and Evaluaiton.",,"Proc.8th International Conference,KES2004",,,,"pp. 472-479",2004,