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葛岡英明 研究業績一覧 (7件)
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論文
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Zhengqing Li,
Shio Miyafuji,
Toshiki Sato,
Hideki Koike,
Naomi Yamashita,
Hideaki Kuzuoka.
Impact of Display Shapes on Symmetric 360 Video Communication For Remote Collaboration,
Journal of Virtual Society of Japan,
Volume 24,
No. 2,
Page 165-176,
June 2019.
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名井 健,
甘利 治雄,
稲村 浩平,
小池英樹,
葛岡 英明,
廣瀬 通孝,
石井威望,
林 達郎.
視覚表現を活用した大規模制御システムの一設計法,
電気学会論文誌C,
Vol. 11,
No. 5,
pp. 194-201,
1991.
国際会議発表 (査読有り)
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Zhengqing Li,
Shio Miyafuji,
Erwin Wu,
Hideaki Kuzuoka,
Naomi Yamashita,
Hideki koike.
OmniGlove: An Interactive I/O System For Symmetric 360-Degree Video Communication,
Disigning Interactive Systems Conference (DIS'19),
pp. 1427-1438,
July 2019.
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Zhengqing Li,
Shio Miyafuji,
Erwin Wu,
Toshiki Sato,
Hideaki Kuzuoka,
Hideki Koike.
OmniEyeBall: An Interactive I/O Device For 360-Degree Video Communication,
ACM International Conference on Interactive Surfaces and Systems (ISS2018),
ACM,
Nov. 2018.
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Zhengqing Li,
Shio Miyafuji,
Toshiki Sato,
Hideaki Kuzuoka,
Hideki Koike.
OmniEyeball: Spherical Display Equipped With Opnidirectional Camera And Its Application For 360-Degree Video Communication,
the 31th Annual ACM Symposium on User Interface Software and Technology (UIST'18),
ACM,
Oct. 2018.
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Li Zhengqing,
Shio Miyafuji,
Hideki Koike,
Toshiki Sato,
Hideaki Kuzuoka.
Impact of display shapes on 360-degree panoramic video communication,
Designing Interactive Systems (DIS2018),
Proc of Designing Interactive Systems (DIS2018),
June 2018.
国内会議発表 (査読なし・不明)
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